New systems, new games right? Not necessarily. While most games are either new IP’s or new games, they still may share consoles of the last generation or even are straight up remakes. But not all is negative, I mean you bought the games before, so that must mean they were good enough in some way!
Here is my list of reasons why remakes aren’t really all that bad.
- POSSIBILITY OF A NEW GAME
Business wouldn’t allow for just a remake. I know, it seems like they are just doing this for quick money and in some cases they are, but in this one it is usually for a reason. But this means that they’re more than likely testing the waters of a new engine or game by releasing a “remake” to test how the servers, engine, console, etc. handle the game’s simplest build.
Not only that, this can gauge the worth of releasing a new game in a franchise. Let’s say Borderlands 2 and the Pre-Sequel didn’t do as well as the developers hoped (which is not true at all) but they are on contract for another game. If they release a remake on the next-gen to determine “if the water was warm enough” then that would allow them far more leeway when making a new game. This release will allow developers to understand the answers to questions such as what customers are still interested, what console seems to have a better following, does the new build perform up to expectations, etc.
- WHY NOT?
Hey, I loved the Halo series. Why not make another? I loved it so much that I would pay $60 alone to see Halo 2 in its original form just playable on the new gen. That alone is worth the money to me. I may be the only one, but most likely I’m not. If I am willing to drop monies on a game like this (and I’m pretty stingy, ask my girlfriend) then that means that more than likely there will be others in the same fan-boat.
I don’t know how many times I’ve heard “I hate Halo. What? No, no, I never played it but I just hate it. It’s stupid.”
Well, that all changed when these guys played Call of Duty through a million times and needed another experience. Boredom may have dictated them to pick up the Halo reigns and start mowing down Covenant, and may have opened a new door.
This doesn’t necessarily mean that every sale is equal to a fan, but it definitely opens up the door to more potential customers.
Sometimes $60 isn’t enough to fund a game. Maybe these remakes are quick easy bucks in order to fund a project. Maybe they’re quick easy money in general, which is bad sure, but at the same time if only 10% of remakes allowed for funding a game that probably wouldn’t make it otherwise, then I am in favor.
Even then, all the DLC or Maps is cool enough for me. I hardly buy them in general.
The end-all be-all reason why they aren’t really all that bad: the replay.
We play games to experience them, not just take them in. We enjoy and entertain ourselves using media and video games as a part of this. We don’t plug ourselves in via USB to take in information; we decorate it with explosions and pretty lights! These experiences are memorable as scary, great, terrible, etc. but all in all these experiences lead us to a knowing of self.
In this logic, I find myself remembering what it was like playing Halo 2 or Borderlands 2 for the first time. Hell, despite my Xbox One status, I still bought a Playstation just to play the Last of Us. Again.
This is just as enjoyable; remembering the story in the best way possible would mean living the story once again. Maybe you take a different route, maybe you kill a different character, all in all replayability is essential in a game. Sometimes there are those gems that define a period in your life that can never seem to capture these moments like they used to, but why can’t we try?