New Shooter Does More Than Just Break the Mold
This past weekend, I purchased Titanfall 2 when I really didn’t need to. Not because this game already looked badass from the start or I wanted a space shooter with an “Autobots vs Megatron” vibe from multiplayer.
I believe in what this game stands for and for the sake of future IPs from developers, Titanfall 2 is essential to promoting a gaming standard that should be accepted.
For those who aren’t aware, Titanfall 2 is the sequel to its Xbox exclusive predecessor launch title Titanfall. From part of the team that made Call of Duty 4: Modern Warfare, Titanfall takes you to the Frontier where you fight half the match as the pilot and half in your war mech, the Titan.
The first Titanfall, while an incredible game, was severely lacking in content. The campaign was contained within multiplayer matches, making it very difficult to follow through the frenetic chaos. While gameplay was top notch for its time, customization lacked overall and as a result quickly lost replay value to those not solely dedicated to the franchise.
With the release of Titanfall 2, Respawn Entertainment took all their criticism through fan outreach and turned the sequel into the game everyone wanted from the start.
Titanfall 2 is riddled with a plethora of customization options, personality in titans, and most importantly, a single player campaign.
While fixing a game is essential to a sequels success, the real crowning achievement is ditching the season pass model and providing all future content and maps free to customers.
While free maps are great it’s the concept of breaking the mold from paid DLC after spending the full 60 dollars in order to keep up with the majority of the fan base. Game companies always discuss how when you create map packs, it divides the community between those who don’t want to spend money for extra content. By giving maps free to the community, fans of the franchise can always feel like they’re not a step back, or forced to endure a micro transaction frenzy to help them “pay to win”.
Games that adhere to these qualities need to be appreciated and that’s why I wanted to take the time to let Respawn know that I’m proud of what they’re doing and that they’ve gained one more customer solely because of what they stand for. Titanfall 2 is in a difficult spot, releasing amongst the best of the best including Battlefield 1 and Call of Duty: Infinite Warfare. Every purchase of this game helps progress this IP and not only assure that there will be more titans to be called, but also lets companies know that giving away free content is almost as rewarding as DLC, not in fiscal aspects, but in solidifying a customer base loyal to their franchise.
I prepared for Titanfall. You should too.