It’s very rare that shooters challenge the player into taking a completely different approach for gunning down their enemies. Shooters are one of the most prevalent genres in gaming including, fighting through World Wars, calling down titan-sized mechs, and blasting your way through hordes of enemies. Through all of this, we’ve embodied the same mechanics that go along with these tropes, taking cover behind walls, aiming for the head, and waiting behind cover while you play the cat-and-mouse game of health recharging.
These games are everywhere, and while Bethesda and id’s DOOM reboot isn’t without some flaws, it delivers a metal shrieking, guns blazing shooting experience different from all others by doing one simple thing, going back to its roots.
From the moment you start DOOM chained up to your crypt, you’re instantly thrown into a situation that clearly tells the player one thing: you’re here to f**k shit up and not ask too many questions. From DOOM’s bloody release in 1993 to its brutal reincarnation filled with the reinvigorated beauty that is the id FPS engine, you can expect fans and newcomers alike to enjoy glory killing your way through hundreds of demon faces in order to stop the hellish invasion on UAC Mars.
Non-regenerating health keeps you searching for armor and health pickups, infinite clips keep the action going with no reload animations, and a mentality that says “if you stop moving, you’re going to die.” By combining all these things you’re not just creating a homage to a classic FPS, but you’re reminding gamers around the world that there is more depth to a shooter than just hiding behind cover and hitting headshots with an AI that insists on standing out in the open.
To perfectly complete the package, DOOM holds one of the greatest soundtracks I have ever heard from a video game. Mick Gordon, who previously worked on Wolfenstein: The New Order, and Killer Instinct, brings the perfect mix of ominous tones and metal inducing riffs that bring out your inner Doomguy rage. Audio cues are perfect, shoving heavy bass drops and guitar riffs with each glory kill, and even when faced with tons of enemies, you’ll hold your composure as you headbang your way from ledge to ledge laying out endless rounds.
DOOM isn’t without its flaws. While it has a multiplayer that probably won’t be chosen over many other shooters out there, it still stays true to its roots. I find myself constantly ending up in DOOM multiplayer just so I can get behind the eyes of some of my favorite demons and wreak havoc on space marines. The campaign and even user-created Snapmaps are where this game shines, throwing you into cinematic moments where all the badassery emitted from Doomguy is your bringing, not a quick time events.
If you haven’t given DOOM a chance I would have to highly recommend it. It’s one of the most heart-wrenching and masterfully crafted games I have ever played. Between its violent rage and metal induced soundtrack from Mick Gordon, DOOM will keep you headbanging your way through Hell one glory kill at a time.