In some platforming titles, it’s hard enough to control one character. But what happens when you control two characters at the same time? That’s the core question behind Embers of Mirrim.
Frank Knezic, the Design Director at Creative Bytes Studios admitted that is was a simple question that fueled the creation of Embers of Mirrim. “What if a player had the ability to switch back and forth between classic platforming and twin stick controls?” The team called this mechanic “splitting,” and boy oh boy, does it look beautiful, and difficult, so far.
Through puzzles, chases, and boss fights, the player will decide when to split Mirrim into two characters in order to advance. Wait! Are you actually splitting your character in two? Yes, you are! Rim and Mir were actually two foes, but as fate would have it, they have combined into one form, Mirrim.
But maybe you are still worried you won’t quite grasp the mechanics. It’s okay! I’m lumping this under the “pat your head and rub your stomach” school of thinking and…I can’t.
However, Knezic and team considered the difficulty as well and used their friends and co-workers as guinea pigs for just that reason. And although many praised the concept and the world, it was confusing. So they revamped the prologue of the game to get you comfortable with splitting and how to use it.
So, interesting concept? Check. Pretty, sparkly graphics? Check. Tested and improved? Check. Available on Xbox, PlayStation, and Steam?! Check!
If Embers of Mirrim has piqued your interest, you can play is as soon as May 23rd. Will you be “splitting” anytime soon?
No matter what, this article is over though, so you need to split from here. It’s okay, you can leave me. Go on.