Fate/Grand Order… Where do I even start explaining my love-hate relationship with the game? For starters, the game is a mobile RPG game that is developed by DELiGHT Works that was recently released in the West about 2 months ago. I’ve been playing the Japanese version of the game and I have only played the English version for a bit. The game does use some lore from the previous Fate series franchise, but for the most part, it is part of a separate universe so new players can easily jump into the game.
The gameplay is not too difficult. First, each unit (a Servant) will be classed as either a Saber, Lancer, Archer, Rider, Caster, Assassin, Berserker, or Ruler. Of course, there are certain classes that are more effective when fighting other classes to balance the game. Sabers are effective against Lancers, and Archers are effective against Sabers. Riders are effective against Casters, and Assassins are effective against Riders. Berserkers are effective against every class and Rulers will receive less damage from the other classes (including the Berserker-class servants). Thankfully you won’t have to memorize this because the game will let you know which class is more effective against the enemy unit.
For the actual battle, the player can select either 3 Buster, Arts, or Quick cards. The Buster card will deal the most damage while the Arts and the Quick cards will deal significantly less damage. For the Arts card, the servant’s Noble Phantasm gauge, their special attack, will slowly increase until the gauge is full. At first, I wasn’t too sure how the battle system worked but it was easy to learn after a few trial and errors.
As for Fate/Grand Order’s story, the player will have to go back in time to a time period and remove the irregularities to ensure that humanity survives. As the player progresses through the story, the player will encounter some servants who will help them along the way and after the story for that time period is completed, the player will have a chance to summon the servants. Unfortunately, the summon rates to get the servants are fairly low. The rate for a 5-star servant is 1% while a 4-star is at 3%. The 3-star rate is 40%. Did I mention that there are no pity counters for the summon rate? The rate stays the same for every summon. Granted, I’ve been lucky and gotten a couple of the servants I wanted.
The biggest issue I have with Fate/Grand Order is the difficulty spikes that happen from time to time. When I first started playing the game, I was always leveling my servants and ascending them so they can get stronger, but I still had some difficulties on some of the newer content because there was a difficulty spike that I was not prepared for. A majority of my servants were above the recommended level but I was still running into issues even though I didn’t beforehand. The spike in difficulty did cause me to get burnt out because as the newer servants are released, they are stronger than the servants that were released during the game’s launch.
Overall, Fate/Grand Order is an enjoyable game if you’re a Fate fan with the lore and interactions with the servants throughout the story. For me, I play it from time to time if there is an event to make sure my characters are leveled. Personally, the events are the best part of the game because who doesn’t love a free 4-star servant?! As of late, I haven’t really touched my 2 Japanese accounts… Sometimes I feel like the game is trying to lure me back because of some of the limited servants. If you haven’t checked it out yet and you’re curious about the game, I recommend that you download the game just to test it out and see if you like it or not.