EA’s press briefing, the last of the Gamescom conferences, ended with our first look at Battlefield: Hardline’s innovative new single player. This happened to be our first full look at Battlefield: Hardline’s single player component, and it was a good one. Steering away from the traditional linear shooter gameplay, Hardline offers up some new ¨do it your way¨ gameplay. Don’t believe me? Take a look for yourselves.
The developers over at EA, Visceral Games have developed a new way to play Battlefield: Hardline’s single player. In a fascinating new ¨semi¨ open world style, you can now tackle missions how ever you like. There’s also a large emphasis on stealth and non-lethal approaches which fits the theme of Battlefield: Hardline exquisitely. The fact that you’re a cop in the single player works into this non–lethal approach by offering alternative measures to completing missions. Calling out for enemies to freeze makes them stop what they’re doing and reach for the sky, giving the player the opportunity to kill them or arrest them. It wasn’t clarified whether the entire game could be played in this fashion, but weapons like the stun gun offer up a bit more paths to a non–lethal approach. Get ready to sneak around, these gameplay improvements are a welcome breath of fresh air.
While the gameplay elements have changed, it’s nice to see they have stuck with their coveted graphics engine. The game looks stunning. Character animations are fluid and rich, lighting is remarkably stunning, particles in the air offer a more realistic environment. There’s detail in everything including the destructible environments. Walls explode with plaster and stuff spewing out into the air. Couches show remarkable damage with pieces of the couch shooting out during well, shootouts. Fire and explosions look insanely believable. There’s also tags marking everything from enemies to gas canisters similar to Far Cry 3. It’s nice to see they didn’t need to sacrifice graphical fidelity for newer gameplay mechanics.
The single player ended with a bang, literaly! They also decided to give us some information regarding the multiplayer. Two new games modes were introduced afterwards, Hotwire and Rescue. Hotwire pits cops against robbers with, you guessed it, cars. Cops chase robbers as they try to collect different vehicles. Gunfights out of car windows and high speed chases highlight this mode. Rescue was the other game mode revealed. The mode again pits robbers vs cops, this time five robbers have hostages and the cops, with a time limit, need to go in and extract those hostages. It looks like a fast paced, yet tactical and engaging game mode where team work will be key. While Battlefield: Hardline has been delayed into 2015, another beta before release has already been confirmed. At least we know Visceral Games is taking Battlefield: Hardline in the right direction.