The competitive landscape of Overwatch is much like a shifting market, up one day and down the next. Hero updates and slight changes can throw characters out of meta entirely while simultaneously lifting others up that are routinely ignored. Most times to Blizzard’s credit, these changes mark a chance to see something a little different or switch up the constant flow of specific team compositions considered too strong at the moment to simply not play. Therein exists the problem when that upside down flip plays to the strengths of difficult to break turtle defences coupled with long sustainability and shields.
This is the essence of competitive Overwatch, trying to counter or out-perform the wave of damage flowing through Hanamura’s choke while your team pokes at the gates. Attempting to stay on payload while your entire team unsuccessfully flanks the Bastion being protected by Reinhardt and Mercy. Wiping half the enemy team off the point on Illios only to have an Anna nano-boost the ulting Bastion ripping through your team and their sound barrier.
At higher levels of play these problems seem less existent, but in solo queue and duo queue from Gold to Diamond, things become murky and tiresome. This leads to the problem with countering an overpowered character with its double, forcing players to adhere to a lame rule set of, be the Bastion or get eaten by the Bastion. Just look at what this looked like a couple of weeks ago before Blizzard applied a small nerf. Blizzard applied these small changes to avoid situations like these, but they still left an incredibly powerful character there.
In the best case scenario, meta changes can shake up the mix, providing a new way to look at team building with what ultimates you can play around, and more importantly win around. This unfortunately is not the story of always, it’s the story of sometimes and in this particular case, changes lead to giving a strong enough already character, the ability to lay back and sit in turret mode then run and heal simultaneously. No doubt as the case always is with Overwatch’s current state, it is bound to change quickly and give way to new problems and new solutions.
The next major change for Overwatch comes with their 24th character, Orisa. Going live Tuesday the 21st, things look to change once again. This is the first new tank role character released since the games launch last May. Orisa is a large, robotic tank, with interesting abilities such as projecting barriers, similar to Winston, using a fortify ability to negate physical abilities like Reinhardt’s charge, and an ultimate that damage boosts all nearby teammates within line of sight. This will hopefully lead to some new and exciting team set ups!