A lot of things happened to Hideo Kojima this year, from Konami canceling Silent Hills to people having negative responses on how a certain character looked in Metal Gear Solid V: The Phantom Pain. Not only that, but there was also having Hideo Kojima’s name removed from his own game, but with all that has happened to him he is working for Sony PlayStation.
Honestly there was no other game that I was looking forward to more than this game and it didn’t disappoint me either. There are so many creative ways to get past a mission or just a random camp or outpost. You can go guns blazing, sneak around it or infiltrate it and extract each soldier out, that way they can be part of your team in Mother Base.
Even though it didn’t win game of the year at the VGA’s, Metal Gear Solid V still won game of the year in my eyes. The game play was greatly improved from Metal Gear Solid V: Ground Zeroes even though people give that game a lot of flak for being a “demo”. Without that part of the game being made I believe lots of people wouldn’t really get a good feel of the controls in MGSV:TPP but thanks to Ground Zeroes, people who played it already knew what to expect with handling the main game.
The story to MGSV:TPP was so different than any other game that I have played, it was like taking a breath of fresh air because it stood out from any other game. Not to mention, right when you think you’ve got everything figured out in the story and what’s going on, suddenly there is a whole new twist in the story that makes a lot of sense only in the world of Metal Gear Solid.
I recommend playing this game to anyone who hasn’t played it yet, and to even play all of the Metal Gear Solid games. If you do play, remember that it’s a #HideoKojimaGame.