RunGunJumpGun is one of the hard bullet-hell shooters where almost every obstacles you pass feels like a stroke of luck. If you think the beginning of the game is hard you’re in for beating as the game only gets harder. But what makes it awesome is that feeling when you finish a level and think back “how the fuck did I just pass that?”.
You play as a captain Price looking dude with a great mustache wielding a minigun and running through a dying solar system, and jumping from planet to another scavenging.
The controls are simple. Space Captain Price will autorun as the level starts. Press the left side of the screen and he shoots his minigun down which makes him jump. Press the right side of the screen and he shoots straight. But what makes Runjumpgunjump great is how smooth and tight the controls feel, which in term complements the gameplay.
Each level is filled with all sorts of obstacles: bullets shooting through the screen, spikes everywhere, flying shit, etc. That is what makes the game great and add great change of pace and it’s used intelligently to create smart level design. Also the further you go through the game the more ideas and more mixes of previous ideas.
I often ask myself what if games like Hotline Miami didn’t have that cool art style or music, would I still love it and enjoy it as much as I did? Then I got my answer in the form of another game: Mr. Shifty. The game had great gameplay, but lacked both art style and great soundtrack. I enjoyed it but didn’t love it. Runjumpgunjump is one of those game with amazing distinctive art styles and directions. Between planets, you’ll meet envoys from each planet. Each of them will deliver a couple of lines of dialogue, but how they are animated and just their design in general is amazing.
In the end, if you want to play Runjumpgunjump know that it’s tough as nails, it has awesome level design, Space Captain Price and lastly, more than anything, it will kick your ass.