Smite is a Multiplayer Online Battle Arena, or MOBA, developed by Hi-Rez Studios. I’ve been playing Smite for well over a year now and it just felt so different from other MOBA’s I’ve played. It follows all of the same rules of a MOBA, but the 3rd person perspective, rather than an aerial view, gives it personality and a feel that the others don’t have. It makes Smite Unique. Smite has over 60 playable characters all of which are gods and goddesses from various religions. Roman Pagan, Norse Mythology, Chinese Traditional, Hinduism, Egyptian, you name it and they have it. However, Hi-Rez Studios is doing something phenomenal. They are bringing their game from PC to Xbox One, and I’ve been lucky enough to get my hands on the Alpha.
Upon first loading Smite up I noticed two things, One it automatically makes an account for your Microsoft account and there isn’t a way to bind this with your PC account, and the sign in, was very simple: Just choose the account you wish to play with and like magic, you’re in. It is still in Alpha so it’s understandable that some features the community wants won’t be available right away. Another thing I noticed was I couldn’t change my default picture for my account in-game. Again, it’s an Alpha so I cannot complain about features that I would like in the game. So let’s move on to what I can talk about. Gameplay.
The gameplay of Smite, much to my surprise was both very quick and very fluid. My average wait time when looking for a match was around thirty seconds, which was amazing to see. I was able to play all of the same game types as on my PC and the one I played the most for this Alpha, was Arena. Now Arena is different from the usual MOBA experience. Usually in a MOBA you have 1-3 lanes that have towers in them, and a “Jungle” separating the lanes from each other. In the “Jungle” NPC mobs can be found and killed for buffs that help the player for limited times. The towers will attack the enemy teams minions, and as you approach the enemy base you no longer have your towers, but enemy towers confronting you instead. Now these towers will attack players, but they will try to attack the enemy that walks into range, so it’s best to use your minions to take damage from the towers as you deal damage to it.
However, in Arena this is not the case. Instead of lanes, you are in a coliseum with your base opposite of the enemy’s and one indestructible tower per entrance on your base and an unprotected portal at the front of your base. The goal is to eliminate the enemy guards and capitalize upon their respawn timer in order to kill the enemy minions and allow your own to enter their portal. After a set number has entered their portal you win. To assist you with this task there are symmetrical jungles on the left and right sides of the coliseum. When playing this both against AI and other people, I found the Smite servers to be very strong, show very few instances of lag when playing against other people, and overall was just an amazing experience.
I also played the other game modes of Smite that are available, just for consistency. Overall the game worked fantastic, and it was such a brilliant experience to be had. I’m very much overwhelmed by how well it all played. The controls were easy and able to be changed if you didn’t like the defaults, and Smite just played so smooth it was like playing PC with a Microsoft gamepad. It really amazed me how similar the experience was. I really enjoyed playing this Alpha and I have signed up for the beta. Hi-Rez studios has done an amazing job and has put a lot of time and effort into making the Smite experience enjoyable for those on the Xbox One. I can’t wait to see where they take this game, keep on keeping on Hi-Rez.