Super Smash Bros. Ultimate is cementing itself as one of the most ultimate video games of all time. With the latest Nintendo Direct based on the upcoming title, we’ve learned just how massive, and just how much work has been put into creating the ultimate version of the beloved Smash Bros. franchise. Here’s everything we got from the Smash Bros. Ultimate Direct!
First up, we got an unexpected crossover. Simon and echo fighter Richter were revealed as the newest characters added to the incredibly expansive roster. Here’s everything that came with the Castlevania reveal:
- Simon Belmont from Castlevania is revealed as a new playable character
- He uses his holy whip (the far-flinging vampire killer). While his weapon moves a bit slow and leaves him vulnerable to attack, it evens out with a longer average reach than any other fighter in the game.
- His special attacks are recognizable from the franchise, including the Axe, Cross, Holy Water, and Uppercut.
- His attacks are simple, but powerful and are accentuated by his final smash Grand Cross, which sees him bury his opponent’s in a coffin he destroys
- Described as the “darkest stage in Super Smash Bros. Ultimate”
- You can hit candlesticks to make items appear
- Bosses from the Castlevania series will appear throughout the stage including Medusa, Mummy, The Creature & Flea Man, Death, Werewolf, Carmilla, Dracula himself, and even more still hidden surprise guests.
- The stage comes with 34 MUSIC TRACKS, which includes new and classic tracks from the series.
Also included from this crossover:
- Alucard (the son of Dracula) was revealed as an assist trophy as well, with moves based on his appearance in Castlevania: Symphony of the Night.
- Richter Belmont from classic Castlevania joins the fight as an echo fighter of Simon Belmont, giving him his own unique look, voice, and animations.
Echo Fighters Revealed
Along with Richter Belmont, we got two new Echo Fighters joining the fray:
- Richter Belmont
- Dark Samus
With this, we also got a look at how the character selection screen will work with so many fighters and their echo counterparts. On the select screen, you have the option to display all fighters and their echo counterparts separately or stack them with the fighters they are based on. When stacked, you can decide which fighter is the default selection and switch between that default position with the push of a button. Also mentioned was that they’ll be revealing the design of every fighter before the game launches with more to come.
It’s been revealed that Super Smash Bros. Ultimate will contain a total of 103 STAGES. Each stage can be transformed into a Battlefield or Omega form making the total more than 300. Each and every stage can have an 8-player battle, a welcome fix from the select few from the previous title. Additionally, each stage is available from the get-go, no need to worry about unlocking any stages. There’s also the option to turn stage hazards on or off for however you’d like to play. Similarly to the fighters, the stages are placed in chronological order of their appearance in the Smash series. The stages shown off include:
- Great Bay (Legend of Zelda)
- Shadow Moses (Metal Gear)
- Living Room (NintenDogs)
- Gaur Plain (Xenoblade Chronicles)
- Figure-8 Circuit (Mario Kart)
- Flat Zone X (Game & Watch)
- Pokémon Stadium (Pokémon)
- Garden of Hope (Pikmin 3)
- Brinstar Depths (Metroid)
- Summit (Ice Climbers)
- Unova Pokémon League (Pokémon)
- Magicant (Earth Bound)
- Gamer (Warioware)
- Final Destination (Smash)
- New Donk City Hall (Mario Odyssey)
Nintendo 64 Stages:
- Saffron City (Pokémon)
- Hyrule Castle (Legend of Zelda)
- Dream Land (Kirby)
- Kongo Jungle (Donkey Kong)
Also revealed was a new addition called Stage Morph. This new mode allows for players to pick two stages, and the game will change to the second stage selected midbattle. If players turn the feature on they can decide whether the stage will change at random intervals or select a certain amount of time before the stage morph occurs. You can select any two stages and enjoy the stage morph option.
My music returns, allowing players to customize music tracks to your liking, determining which tracks you want to hear at each stage and how often you want to hear them. Music tracks are organized by series instead of stages, meaning you can hear all the songs from the Zelda series on any of the Zelda stages.
There are a total of more than 800 tracks. With menu music and other fanfare, there’d be over 900 compositions. The music tracks are separated by series in the sound test menu, allowing you to listen to any of the tracks on your own at your leisure. You can also create your own playlists as well. With your Switch in handheld mode, you can play music while the screen is turned off, listening to your playlists on the go essentially turning your Switch into an iPod.
- The first thing you select is the ruleset
- Stamina battle has been updated to a standard Smash mode, joining the Time and Stock modes.
- Stage selection comes before fighter selection, allowing for players to pick fighters based on how good they are for the stage, adding an extra layer of strategy.
- Sudden Death mode has the camera zoom in
- You can now select to turn on chargeable Final Smash meters. Your smash meter will charge during the match, and when it’s full you can perform a weaker version of your character’s final smash. No two final smashes will happen simultaneously.
- Squad Strike – a 3v3 or 5v5 battle where each player uses five consecutive fighters in battle.
- Tourney mode returns, with up to 32 players available to join.
- Smashdown – A new mode that blocks the previously selected fighters from being used in the next battle. For example, if you pick a fighter your opponent is good with, they can’t use them in the next battle helping you play strategically.
- Training – Training mode has a new stage with a grid for measuring distance. Launch distance is also displayed with lines that represent push distance from 0% to 100%. The training mode also factors in the fighter’s weight.
- Classic Mode – Players compete against a series of fighters determined by the fighter they select. Each fighter has a specific set of opponents and stages they will face.
New Items, Pokémon & Assist Trophies:
- Banana Gun
- Killing Edge
- Death’s Scythe
- Ramblin’ Evil Mushroom
- Rage Blaster
- Alolan Exeggutor
- Vulpix & Alolan Vulpix
- Zero (Megaman)
- Knuckles (Sonic the Hedgehog)
- Krystal (Star Fox)
- Klaptrap (Donkey Kong)
- Kapp’n (Animal Crossing)
- Chef Kawasaki (Kirby)
- Gray Fox (Metal Gear)
- Shovel Knight
- Moon (Legend of Zelda)
- Rathalos (Monster Hunter) – Rathalos also appears as a boss
The main menu was also revealed. The menu includes the Smash mode, Online, Vault, Games & More and a secret unannounced mode that was blurred out. There’s also a dashboard that can be accessed at any time with the ZR button.
The final surprise was the REVEAL OF King K. Rool as the latest playable character for Super Smash Bros. Ultimate.
There’s so much packed into this Nintendo Direct and even more into Super Smash Bros. Ultimate. Once this game is released, I’m sure we will be playing the Ultimate version of this beloved title for years to come. What was your favorite reveal from the Direct today?