My Memory of Us is a puzzle adventure game that is developed by Juggler Games. It is a 2.5-dimensional game that is in an art style that is almost like computer-cel animation so it feels as if you’re playing through an animated movie.
The game was one of the few games that caught my attention at the SXSW Gaming Expo and I knew I had to play it. Over the weekend, I played through the Alpha Version of the game where the player is placed in the middle of the game to get a better understanding of how the game will play. I honestly have not stopped thinking about the game, and I cannot wait for it to be released because of the game’s charm and heart.
The game uses World War II as its backdrop where the player will control two friends, a boy and a girl. The Evil King and his robot army has taken over the world and the two friends are separated from their family. Throughout the game, the player will have to try to evade the robots by sneaking pass them because if you’re caught, it’s game over. Although there is no Nazi imagery in the My Memory of Us, the player can easily figure out what each character represents in the game.
The gameplay itself was satisfyingly fun that brought a lot of joy once I figured out the solution (with a little help). Both characters have different abilities, so you’ll have to switch between the two characters to solve a puzzle or to avoid the Evil King’s robots. The girl can run quickly while the boy can easily sneak past the robot.
For the Alpha Demo, I entered into this building where I was able to control the robot’s movement patterns by placing the girl next to the computer and then switch to the boy to sneak past the robots. This puzzle was a bit tricky but once I figured it out, it was satisfying. Afterwards, once I exited the building, I was able to play through an arcade-styled boss battle which was a thrilling experience.
There’s unity and cohesion between the music and the title. The music enhances the game and helps set the environment while not being too distracting to the player. The music itself reminds me a lot of the Danny Elfman compositions which may be a good thing to some (or not to others).
The art style of the game reminds me a lot of the computer-cel animation. It is gorgeous and fits so well with the game’s setting and music. It is mostly in black-and-white with a splash of red on the characters. It’s a unique stylistic choice that works in favor of the game and contributes to the atmosphere.
Overall, I thoroughly enjoyed the Alpha Version of My Memory of Us. It’s a unique title that is sincere and charming with wonderful challenging puzzles and music that complements the game.
My Memory of Us will be available to play at PAX East so if you’re there, you can check the title out! If you can’t make it to PAX East, you can learn more about the game on the official website. The game is slated to be released in Q3 2018 for the PS4, Xbox One, and PC.